Modern lighting systems are rarely homogenous. From global touring productions to local rental shows, it's common to encounter fixtures from different brands serving the same function—be it wash, beam, or profile. Managing these inconsistencies effectively is critical for maintaining visual coherence across cue stacks.
Enter fixture cloning: a powerful feature found in most professional lighting consoles, enabling you to duplicate programming data from one fixture type to another, even if the hardware models differ.
But cloning across different brands isn’t always plug-and-play. It requires a deep understanding of fixture parameters, control logic, and show structure. This article explores how to manage this process strategically for professional, scalable results.
Fixture cloning refers to the process of copying programmed data—such as intensity, color, position, beam, and effect—from one group of fixtures (the "source") to another (the "target"). This is typically used when:
A rig change introduces different fixture models
Touring shows adapt to venue-specific inventories
You need to scale up or down with minimal reprogramming
Rental houses substitute brands between stops
Most major consoles—like MA2/MA3, Avolites, Chamsys, ETC EOS—support fixture cloning, but success depends on how closely matched the source and target fixtures are.
Cloning between identical fixtures is straightforward. The challenge arises when fixtures differ in:
Channel layout or mode
Color system (e.g. RGB vs. CMY)
Zoom and focus parameters
Gobo wheels or prism configurations
Pan/tilt ranges or physical orientation
For example, cloning from a Martin MAC Aura (RGBW) to a Robe Spiider (RGBW + Flower Effect) might partially succeed—but without intentional mapping, effects could behave unpredictably.
Design your show with fixture groups and presets from the start. This ensures that when you clone later, your data structure is reusable and logical.
Before cloning, compare the fixture profiles (personalities) in your console. Key aspects to compare:
Number of channels
Color mixing method (RGBW, CMY, RGBWA+UV)
Movement ranges
Beam attributes
On platforms like MA3:
plaintext Clone Fixture 101 Thru 106 At 201 Thru 206 If Sequence 1
This copies all relevant data in the specified sequence, preserving cue timing and fade/delay values.
On Chamsys MagicQ, use:
[Clone Fixtures]
Map color, position, and beam manually if modes differ
After cloning:
Check preset references—particularly for color and position
Validate effects—since waveform or phase settings may interpret differently
Watch for default pan/tilt inversions between brands
Use visualizer tools (Capture, Depence, MA3D) to pre-check how cloned fixtures respond.
Fixtures cloned by raw values (e.g. DMX 120) will not translate well. Programming via parameter-specific presets (like Position: “Downstage Right”) allows better interpolation across models.
Group similar fixture types by function and brand (e.g. "Wash_Aura", "Wash_Spiider"). This simplifies tracking of source-target relationships when cloning.
In MA3 and EOS, using recipes or magic sheets provides flexibility in fixture substitution without needing full cue reprogramming.
A touring company programs their show using Robe MegaPointe profiles. Upon arrival at a regional venue, the inventory only includes Clay Paky Sharpy Plus. The lighting programmer does the following:
Adds Sharpy Plus into the patch
Clones MegaPointe data to Sharpy Plus using presets
Reviews position and gobo differences
Adjusts color correction to match CTO behavior
Locks intensity and position for showtime
While full 1:1 matching is impossible, a seamless visual handoff is achieved.
Challenge | Solution |
---|---|
Fixture has more or fewer color parameters | Use partial preset cloning (RGB only), adjust manually |
Different gobo indexing | Rebuild gobo presets per target fixture |
Inverted movement | Reverse pan/tilt attributes or update presets |
Zoom/focus mismatch | Apply scaling where supported, or lock values |
Disparate default values | Create dummy cues to force consistent initialization |
Some advanced lighting platforms (e.g. MA3, EOS Augment3d) support virtual fixture mapping, where abstracted parameter values (e.g., Color Temperature 3200K) are rendered across compatible outputs.
This enhances cloning across:
CMY vs. RGB
3-channel vs. 6-channel LED engines
Fixtures with or without CTO
When paired with fixture-specific calibration curves, results can be surprisingly accurate.
Maintain a library of commonly used fixture profiles and showfiles
Familiarize yourself with multiple brands’ feature sets
Use console macros to automate cloning and validation tasks
Partner with rental vendors early to verify inventory before show day
Build your programming style around function-based logic, not device-specific tricks
In some cases, cloning is not practical or advisable:
Cloning from effect-rich fixtures to basic LEDs may yield unsatisfying results
Mismatched gobos or pixel mappers often require full preset rebuilding
When timing precision is critical (e.g., televised events), manual tweaks are unavoidable
Use cloning as a tool, not a crutch.
Blue Sea Lighting is an enterprise with rich experience in the integration of industry and trade in stage lighting and stage special effects related equipment. Its products include moving head lights, par lights, wall washer lights, logo gobo projector lights, power distributor, stage effects such as electronic fireworks machines, snow machines, smoke bubble machines, and related accessories such as light clamps.
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